AI Insights · Timothy · July 2021
Top 5 Boxing Games on Android in France, Q2 2021
The second quarter of 2021 saw varied performance among the top boxing games on Android in France, with notable trends in weekly downloads, revenue, and active users.
In the second quarter of 2021, the top boxing games on the Android platform in France showcased a range of performance metrics. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. experienced a fluctuating trend in weekly revenue, peaking at approximately $3K in the week of April 5. The game saw weekly downloads reach 1.5K in early April before dipping to around 860 by early June, then rising to 1.2K by the end of June. Active users showed a decline from 5.7K at the start of the quarter to around 4K in early June, with a slight recovery to 4.7K by the end of June.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. had a steady but modest revenue stream, peaking at $513 in the week of May 3. The game’s revenue saw minor fluctuations, ending the quarter at $216. No download or active user data was available for this game during the quarter.
EA SPORTS UFC® from ELECTRONIC ARTS showed a varied performance in weekly revenue, reaching a high of $532 in early April and closing the quarter at $421. Weekly downloads peaked at just over 1K in mid-April, stabilizing around 850 by the end of June. Active users remained relatively stable, starting at 5.3K and ending at 4.3K.
WWE Mayhem by Reliance Games saw a significant increase in weekly revenue, peaking at $435 in early May. Weekly downloads fluctuated, peaking at 851 in mid-April and ending the quarter at 556. Active users grew from 1.4K at the start of the quarter to nearly 1.5K by the end.
Burrito Bison: Launcha Libre by Kongregate displayed a consistent performance in weekly revenue, peaking at $148 in mid-June. Weekly downloads saw a high of 778 in late May but dropped to around 240 by the end of June. Active users started at 2.7K and fluctuated throughout the quarter, ending at 2.6K.
For more detailed insights and data on app performance, you can visit Sensor Tower.